Research
Mental Jam originated as a Creative
Practice Research at RMIT University,
where I applied participatory action
research to co-create video games with
participants about their lived experiences
of depression and anxiety as a form of
creative self-expression.
Participatory video game development
has been found to have therapeutic
benefits. Video games have immense
potential in the field of mental health,
because they can benefit players by
improving cognitive, motivational and
emotional behaviours.
Games
These games are co-created with people about their lived experiences of depression and anxiety.
Content Warning: Please think carefully about whether the time is right for you to engage with these games. The games include accounts of depression
and anxiety. If for any reason you aren’t in the right frame of mind to play these, you may decide not to play.